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       E-Courses

Comparative Media Studies:

Science Description :

Comparative Media Studies is the examination of media technologies and their cultural, social, aesthetic, political, ethical, legal, and economic implications. At MIT, students are trained to think critically about properties of all media and about the shared properties of different media, as well as the shared properties and functions of media more generally, both within one period of time and across generations.Undergraduates Courses:

Media Industries and Systems, Spring 2006

Readings
Lecture notes
Projects

- Jenkins, Henry. "Games, the New Lively Art." In Handbook of Computer Game Studies. Edited by Joost Raessens and Jeffrey Goldstein. Cambridge, MA: MIT Press, 2005. ISBN: 0262182408.
Crawford, Chris. Chapters 1-4 in Chris Crawford on Game Design. Indianapolis, IN: New Riders, 2003, pp. 6-53. ISBN: 0131460994.

- Bates, Bob. "Concepts/Principles of Game Design." Chapters 1-2 in Game Design: The Art and Business of Creating Games. Prima Tech's Game Development Series, ed. André LaMothe. Boston, MA: Premier Press, 2001, pp. 4-46. ISBN: 0761531653.
 "Storytelling." Chapter 4 in Game Design: The Art and Business of Creating Games. Prima Tech's Game Development Series, ed. André LaMothe. Boston, MA: Premier Press, 2001, pp. 76-102. ISBN: 0761531653.

- Bates, Bob. "Getting to Yes." Chapter 1 in Game Design: The Art and Business of Creating Games. Prima Tech's Game Development Series, ed. André LaMothe. Boston, MA: Premier Press, 2001, pp. 1-20. ISBN: 0761531653.
 "Project Lifecycle." Chapter 10 in Game Design: The Art and Business of Creating Games. Prima Tech's Game Development Series, ed. André LaMothe. Boston, MA: Premier Press, 2001, pp. 206-218. ISBN: 0761531653.
Crawford, Chris. Chapters 6-8 in Chris Crawford on Game Design . Indianapolis, IN: New Riders, 2003, pp. 71-106. ISBN: 0131460994.

- Bates, Bob. "Level Design." Chapter 5 in Game Design: The Art and Business of Creating Games. Prima Tech's Game Development Series, ed. André LaMothe. Boston, MA: Premier Press, 2001, pp. 90-122. ISBN: 0761531653.
 

1- (Brief) Trip Through Time 

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2- Game Basics (cont.)

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3- Designing Games

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4- Class Workshop: Teams and Projects

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5- "Storytelling and Narrative"

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6- "Using Outside Resources"

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7- Play Balance and Online Games

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8- "Introduction to Marketing and Intellectual Property"

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9- Workshop: Polishing the Presentation and Business Plan

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- Project describtion

The project consists of pitching a video game concept to a panel of experienced professionals in the video gaming industry. These professionals at the end of the term will hopefully find very few weaknesses in your pitches. That is the ideal. Pitching is a little easier than actually building a concept, and for this course, what we shall do is pitch.

 

 

 Graduates Courses:

-   Media in Transition, Fall 2004

Readings
Assignments

Projects

- Goody, Jack, and Ian Watt. "The consequences of literacy." In Literacy in Traditional Societies. Edited by Jack Goody. London: Cambridge University Press, 1968, pp. 27-68. ISBN: 0521073456. [Synthetic, introductory essay by Goody and Ian Watt, a literary scholar, entitled "The Consequences of Literacy", followed by a series of essays by other specialists, mostly anthropologists, on literacy in non-industrialized societies.]

- O'Donnell, James J. "From the Codex Page to the Home Page." In Avatars of the Word: From Papyrus to Cyberspace. Cambridge, MA: Harvard University Press, 1998, pp. 50-70. ISBN: 0674055454.
Clanchy, Michael T. "The Technology of Writing," and "The Preservation and Use of Documents." In From Memory to Written Record. 2nd ed. Cambridge, MA: Blackwell, 1993, pp. 115-84. ISBN: 0801441056.
- Discussion Questions and In-class Debate on Responsibility for Risk (cont.), A New Systems-theoretic Accident Model, Review Preliminary Hazard Analysis for ACC

- Clanchy, Michael T. "Looking Back from the Invention of Printing." In Literacy in Historical Perspective. Edited by Daniel P. Resnick. Washington, DC: Library of Congress, 1983, pp. 7-22. ISBN: 0844404101.
Eisenstein, Elizabeth. "The Emergence of Print Culture in the West." In The Printing Revolution in Early Modern Europe. Part I. New York: Cambridge University Press, 1993. Chap. 1-4. ISBN: 0521447704.
Johns, Adrian. "Introduction: The Book of Nature and the Nature of the Book." In The Nature of the Book: Print and Knowledge in the Making. Chicago: University of Chicago Press, 1998, pp. 1-57. ISBN: 0226401227.

1- Codex Books and Medieval Writers and Readers

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2- Vision

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3- Sound

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 Final project

The final project for this class is a twenty-page, double-spaced essay on one of the topics listed below. In some cases, with the consent of the instructor, it may be possible to substitute a substantial, well-defined project prepared in a different genre or medium.

The goal of the project is to allow you to think broadly and synthetically about the class material we cover this term or, alternatively, to consider one set of issues in some depth. Please submit a hard copy version of your paper. I will ask you to submit a one-paragraph proposal for your final project in class on Session 9. The final project is due in the instructor's office no later than the first day of Final week.

 Under Graduates and Graduates Courses:

-   From Print to Digital Technologies of the Word, 1450-Present, Fall 2005

Readings
Assignments

Projects

-Murphy, Priscilla Coit. "Books Are Dead, Long Live Books." Cambridge, MA: MIT Communications Forum, 1999.
Mitchell, William. "Homer to Home Page: Designing Digital Books." City of Bits: Space, Place, and the Infobahn. Cambridge, MA: The MIT Press, February 1996. ISBN: 0262631768.

- Clancy, Michael T. "Looking Back From the Invention of Printing." In Literacy in Historical Perspective. Edited by Daniel P. Resnick. Washington, DC: Superintendent of Documents, Government Printing Office, pp. 7-22. ISBN: 0844404101.
Eisenstein, Elizabeth. The Printing Revolution in Early Modern Europe. New York, NY: Cambridge University Press, 1983, pp. 3-90. ISBN: 0521258588.

- Spufford, Margaret. Small Books and Pleasant Histories: Popular Fiction and Its Readership in Seventeenth-Century England. Reprint ed. New York, NY: Cambridge University Press, 1985, pp. 1-82 and 156-193. ISBN: 0521312183.
Thompson, Roger, ed. Samuel Pepys' Penny Merriments. New York, NY: Columbia University Press, 1977, pp. 102-113 and 247-263. ISBN: 0231042809.

- Thorndike, Lynn, ed. The Sphere of Sacrobosco and Its Commentators. Chicago, IL: University of Chicago Press, 1949, pp. 118-123.
Grafton, Anthony. "Introduction to the AHR Forum: How Revolutionary Was the Print Revolution?" American Historical Review 107 (February 2002): 84-86.
 

1- Problem set 1

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2- Problem set 2

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3- Problem set 3

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4- Problem set 4

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5- Problem set 5

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6- Problem set 6

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7- Problem set 7

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8- Problem set 8

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Analysis of the Story in Terms of Orality

In his book, Orality and Literacy, Walter Ong writes about the characteristics of orally based thought that are distinct from chirographically (writing) or typographically based thought. I will now examine the story of Guy of Warwick for evidence of oral thought, based on Ong's characteristics.

          

For more information visit: www.ocw.mit.edu